
MOVE
Movement is the only control. Drag, swipe, use WASD, or press the arrow keys. Game design straight from the 1980s.
Simple controls. Bottomless depth. The shape of the maze and the enemies you choose to fight create countless strategies.
SYSTEM / 01—03
Simple controls. Bottomless depth. The shape of the maze and the enemies you choose to fight create countless strategies.

Movement is the only control. Drag, swipe, use WASD, or press the arrow keys. Game design straight from the 1980s.

Step into a monster and exchange blows. Retreat, grow stronger, and come back when the odds have changed.

If luck favors you, treasure awaits. But where is the key? Knowing when to spend a limited shovel matters just as much.
FIELD RECORD / 001—003
ENCOUNTERS / 01—04

A small creature that gathers in the maze and blocks the easiest route.

It moves unpredictably, turning a safe corridor into a sudden threat.

Once it chooses its target, it keeps coming. The maze itself becomes your shield.

The final enemy waits in the depths. Reaching it is only the beginning.
SPECIFICATIONS